Advances in Computer Games: 14th International Conference, by Aske Plaat, Jaap van den Herik, Walter Kosters

By Aske Plaat, Jaap van den Herik, Walter Kosters

This booklet constitutes the completely refereed post-conference complaints of the 14th foreign convention on Advances in laptop video games, ACG 2015, held in Leiden, The Netherlands, in July 2015.

Show description

Read Online or Download Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers PDF

Similar structured design books

Combinatorial maps : efficient data structures for computer graphics and image processing

"Although they're much less well known than different types, combinatorial maps are very robust facts constructions and will be worthy in lots of purposes, together with special effects and photo processing. The booklet introduces those facts constructions, describes algorithms and knowledge constructions linked to them, makes connections to different universal buildings, and demonstrates easy methods to use those constructions in geometric modeling and photo processing.

Visual and Spatial Analysis

Complex visible research and challenge fixing has been performed effectively for millennia. The Pythagorean Theorem used to be confirmed utilizing visible potential greater than 2000 years in the past. within the nineteenth century, John Snow stopped a cholera epidemic in London by means of providing particular water pump be close down. He found that pump via visually correlating information on a urban map.

Additional info for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers

Sample text

Our feeling is that Havannah programs cannot be expected to play at an elite level until they learn to play a more natural, human-like game. Towards this end, we have retooled Havbot to use EPT. Evidence is still inconclusive, and more details will be provided below, but we feel that its current style of play is more natural and has the potential to improve to noticeably higher levels of play. It currently beats the mini-max version of Havbot about 60 % of the time. Breakbot, like Havbot, was written initially using MCTS but we fully expected to transition to EPT.

Accessed 09 March 2015 4. : PACHI: state of the art open source go program. , Plaat, A. ) ACG 2011. LNCS, vol. 7168, pp. 24–38. Springer, Heidelberg (2012) 5. : Stochastic gradient tricks. -R. ) Neural Networks, Tricks of the Trade, Reloaded. Lecture Notes in Computer Science, vol. 7700, pp. 430–445. Springer, Heidelberg (2012) Adaptive Playouts in Monte-Carlo Tree Search 11 6. : A survey of Monte Carlo tree search methods. IEEE Trans. Comput. Intell. AI Games 4(1), 1–43 (2012) 7. : Progressive strategies for Monte-Carlo tree search.

In: Proceedings of the 24th International Conference on Machine Learning, ICML 2007, pp. 273–280, New York (2007) 9. : Common fate graph patterns in Monte Carlo tree search for computer go. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1–8, August 2014 10. : Monte-carlo simulation balancing in practice. , Plaat, A. ) CG 2010. LNCS, vol. 6515, pp. 81–92. Springer, Heidelberg (2011) 11. : Investigating the limits of Monte-Carlo tree search methods in computer go. , Plaat, A.

Download PDF sample

Rated 4.16 of 5 – based on 21 votes

Categories: Structured Design